A quirky digital creative with a passion for world building, story crafting, and time travel fantasy. On her spare time, when not making video games, you can find her packing a bento box for a picnic, soapmaking, resin crafting or paper crafting.

Derek DeMaiolo
Head of Design
A seasoned Game Design Lead and identical twin with an obsession for all things Nintendo. Hailing from Ohio, he spends his free time with his wife and beautiful daughter.
A creative extraordinaire with amazing 2D concept and illustration skills. David also loves all things retro futuristic and has an impressive collection of vintage references. A cat lover and dedicated friend and team-member, he brings his spectacular vision to our worlds.
A multi-talented wizard with expertise in concept art, illustration, UX/UI, creating textures, and asset implementation. Hannah has a passion for creating and developing narratives and spends her free time solving puzzles and devouring any game development tutorial she can get her hands on.

Johnny Trinh
Software Engineer
A dedicated software developer with a strong eye for quality and player-first experiences. When he isn't coding, Johnny enjoys competitive gaming, analyzing gameplay, and spending time with his Pomeranian, Loke.

Davon Allen
Software Engineer
A resource guy, general dev with 5+years experience in VR AR, PC and Mobile game and app development using C# and Unity. Working towards fullstack development, networking, architecture, gameplay. (Also, his son is secretly the Flash.)

Justin Kyle Torres
Software Engineer
A talented developer with focus on user-first experiences with engaging design and meaningful interactions. An expert in frontend development for both web and desktop applications, he has contributed to many projects. He enjoys all aspects of game dev and media including both playing and designing.